In the end, Rage reminds me a lot of Borderlands, another game that, while uniquely awesome in its own way, ultimately left me disappointed: same basic locale, same silent protagonist, same pseudo-open world, same focus on driving to missions, same sidequest driven, bare-bones story. To be honest, the fact that Rage is a better shooter with much better vehicle controls is tempered by the lack of RPG elements that would allow you to invest in, or "own," your character. Instead, you're just sort of... there. Having a coherent story to drive the action is necessary, and while we certainly see a distinct lack of that in modern shooters, at least most have more than Rage offers in that regard. Don't get me wrong, Rage is a good game, and one that is certainly worth your time, but I couldn't help feeling like there were a string of missed opportunities to build on a solid foundation that left me not only wanting more, but wondering just how good it could have been.
If you want to read more of my specific thoughts about the game, follow the link to read the full length review at Game Over Online!